So here are the guidelines. You have
Strength: How much you can hold, brute power (damage) higher can use heavier weapons
Vitality: How much health you have (health)
Dexterity: How nimble you are with a weapon (accuracy)
Agility: How easy you dodge attacks (evasion)
Magic power: The amount of damage your magic does (magic damage) higher get access to more elements
Spirit: How much magic you can use (mana "basically")
Endurance: How long you can last combat skills (stamina)
you get 700 points, nothing over 200
each character starts with 2 combat skills and one "job" skill
jobs are
alchemist
blacksmith
tailor
cook
herbalist
enchanter
merchant
others can be approved
magic elements
Earth
Wind
Water
Fire
Dark
Lightning
Ice
Light
others can be approved...may be hard